➟ Go back to January 2009.
➟ Proceed to March 2009.
| In these blog entries, you will find information on the things that I am currently working on. Whatever you read in recent entries does not necessarily describe things that are available for public download. The sole purpose of this blog is to inform you about the progress on development which will eventually - that is, in the future - result in an actual release of those features. Do not mistake this blog for a changelog. |
The polished user interface is now half complete. I had decided to redo all graphics for the in-game UI because I wasn't satisfied with the overall quality. The new UI is external and can thus even be customized to some degree.
A design deficiency in the collision with bumpers has been resolved. Previously, when the front car was stopped by a buffer, following trains could drive into the first car, which does not happen any longer.
The default encoding for routes and trains is now UTF-8. I have added three buttons in the settings of routes and trains to quickly change the encoding to Latin-1, Shift_JIS or Big-5.
The cant behavior for the route files has been changed. The basic problem with the current implementation is that cant rises or falls instantly at block-boundaries. Thus, the new behavior is that cant is smoothly interpolated. The last week or so was mainly spent on code restructuring, partly to better accomodate the Linux file system, but also for integration of the new in-game UI, to add XML commentary into some parts of the code and to make some parts more object-oriented that were previously a bit cumbersome to work with otherwise.
➟ Go back to January 2009.
➟ Proceed to March 2009.
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